Upin & Ipin Universe: Losign to EA's Greed, or Just Not Ready Yet?
What happens when the wholesome world Upin & Ipin tries to compete in a cutthroat digital entertainment industry dominated by capitalist beast like EA?
Well... you get a $30 game filled with bugs, Steam rage reviews, and a crowd of confused gamers asking: "Did I just get scammed by Upin & Ipin?"
Welcome to the bizarre moment where Malaysia's most iconic twins enter the global gaming arena-and trip on their own slippers.
From free adventures to paid expansions: Upin & Ipin face the reality of modern gaming. |
From Humble Kampung to Multiverse Madness
For the uninitiated (read: boomers or people who skipped Southeast Asian pop culture), Upin & Ipin started as a Malaysian animated series about two bald twin boys navigating life in a peaceful village. Simple. Wholesome. Educational. The kind of show your mom would love you watching.
Since its debut in 2007, the show has grown into a regional juggernaut-spawning movies, merchandise, theme park rumors, and now, a video game. With millions of loyal fans across Malaysia, Indonesia, and beyond, it's fair to say Upin & Ipin has built its own little universe.
So when Upin & Ipin Universe dropped on Steam, expectations were high. Fans were ready to see the kampung legends go Super Saiyan. Instead, what we got felt more like a Unity protoype someone forgot to polish.
Enter EA: The Greedy Uncle of Gaming
Now, let's talk about EA-Electronic Arts, not Enak Aja! (though both meanings work here).
This is the company that brought you FIFA (now EA FC), The Sims, Battlefield, and a long, long history of questionable monetization. EA is basically the oil tycoon of gaming: rich, influential, and constantly under fire for putting profits over players. Loot boxes, pay-to-win mechanics, annual releases with minimal upgrades-your name it, EA's done it.
Yet despite all the hate, EA still dominates the gaming world. People complain, but they still queue up to buy the latest EA title. It's the fast food of gaming-bad for you, but addictive.
So, where does that leave Upin & Ipin Universe?
Good Boys in a Bad Neighborhood
In a perfect world, Upin & Ipin Universe would be celebrated for what it is: a cute, family-friendly adventure that brings Southeast Asian culture into gaming. But in this current market-where players expect AAA graphics, buttery-smooth gameplay, and zero bugs-nostalgia alone doesn't cut it.
Instead, the game launched with:
- A premium price tag ($30 in USD... seriously?)
- Numerous bugs and glitches (think: NPCs moonwalking, broken quests)
- Graphics that look like they were coded during lunch breaks
- Confused reviews that swing between "Support local devs!" and "Refund ASAP."
It's like watching a toddler trying to wrestle with Mike Tyson. Heartwarming effort, but... not the right battlefield.
And then you have EA-smooth, soulless, and backed by a billion-dollar budget. Sure, EA games might bleed you dry via microtransactions, but at least they look good doing it.
So, Did Upin & Ipin Fail? Or Did We Fail Them?
Maybe it's not about Upin & Ipin losing to EA's greed. Maybe it's about how little we've invested in our local gaming scene to begin with.
Because let's be honest-game development isn't cheap. Building a polished, bug-free, open-world experience takes teams, time, and money. A lot of money. EA has all three. A small regional studio trying to Upin & Ipin into the modern gaming world? Probably had to choose between bug testing and paying rent.
We love to shout "Support Local!" until the product doesn't meet our standards. And then we jump ship to EA's latest lootbox trap faster than you can say "Ipin comel!"
Can IPs Like Upin & Ipin Actually Compete?
Here's the million-ringgit question: Can IPs like Upin & Ipin realistically compete with giants like EA?
Maybe not today. Maybe not even in the next five years. But if we want to see Southeast Asian games break through, we have to start somewhere. We need better infrastructure, more collaboration, and less keyboard-warrior energy when a local dev fumbles.
Sure, Upin & Ipin Universe isn't perfect. In fact, it's kind of a mess right now. But it's an ambitious mess. And sometimes, ambition matters more than polish-especially at the start.
Final Thoughts: The Real "Bug" Is in the System
The failure of Upin & Ipin Universe (if we can even call it that) isn't just about bugs or price tags. It's about a wider issue: the lack of proper funding, mentorship, and support for regional creators who are trying to dream big in an industry that's brutally competitive.
Maybe it's not Upin & Ipin who failed us. Maybe we failed them-by expecting AAA quality without giving them AAA support.
And while we're busy dropping $70 on FIFA 25 Ultimate Lootbox Edition, maybe we should take a second to ask:
What would the world like if we gave Upin & Ipin the same energy we give EA?
TL;DR:
- Upin & Ipin Universe launched on Steam, and it's buggy and overpriced.
- EA is still the king of gaming greed, but they know how to polish their poison.
- Southeast Asian IPs have potential, but they need more support-financial, creative, and emotional.
- Laugh at the bugs if you must-but don't forget to back the people who are actually trying to build something new.
Komentar
Posting Komentar